Mixed-ReAlity Self-ReflectionS - Design of a training module (MARS-D)

Due to the high complexity of what happens in the classroom, professional teaching requires professional teacher competencies (e.g., taking into account heterogeneous learning conditions, dealing with disruptions). In teacher training, practical experiences in micro-teaching situations offer valuable learning opportunities; reflecting on one's own teaching actions in such situations promotes the development of professional competencies of prospective teachers. In the project, a training course is developed and implemented that uses new technical possibilities for reflection. The training combines (1) input phases (classroom interaction, dealing with heterogeneity, etc.) in a flipped classroom format and (2) interactive simulations of classroom situations. From the videotaped simulation, volumetric videos (holograms) are subsequently generated in collaboration with the GameLab, which are (3) reflected in mixed reality settings using VR glasses. This enables the observation of the teaching situation from a 3D perspective with regard to different aspects of teachers’ actions. As part of the accompanying research project, an experimental control group design will be used to additionally investigate the extent to which hologram reflections are inferior or superior to classic video reflections of lessons, or whether additional benefits can be derived from video holograms for lesson reflections.

Duration:            April 2024 - March 2026

Funding: Stiftung Innovation in der Hochschullehre

Cooperation:
GameLab (Prof. Dr. Beate Ochsner, Prof. Dr. Isabell Otto)
Prof. Dr. Viola Deutscher (Universität Mannheim)